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Minecraft 1.8.9-1.19.4

2025-04-24

Minecraft Light and Shadow, domestic MC Light and Shadow Light, carefully crafted masterpiece, iterationT Next 1.1.0, share with you, works from the domestic MC master player "Tahnass", very atmospheric light and shadow, if you want to experience the magnificent light and shadow effect of the vast world iterationT Next is definitely the best choice.

illustrate

Light and shadow name: iterationTNext1.1.0

Author: Tahnass (bilibili)

Modified from: SEUSRenewed

#Precautions#

Requires mc version 1.8.9 and above

Optifine version: 1.8.9L5 or higher

1.9-1.10H5 or higher

1.11+E2 or higher

Recommended configuration: gtx1660 or higher (minimum requirement for 1080p30 frames)

AMD graphics card can run, there may be a little compatibility issue

New content & optimization:

Optimize lighting system

Fine-tune global lighting

Fine-tune the sky light

Repair entity glow: Experience ball, Ending Pearl, Ending Eye, Ending Crystal, Ending Crystal Beam, Flame Bomb, Evil Fireball, Ending Dragon Fireball, Enchantment Bottle, Light Arrow

Improve the luminous effect of the square

Optimize the surface effect

Rewrite the surface reflection

Add full cloud reflection option (located in: Light and Shadow Settings - Material - Water Surface, closed by default)

Water mist fine adjustment

Rewrite translucent square rendering

Adding stained glass and refraction of mucus blocks

Add refractive dispersion

The refractive and reflection of dyed glass, ice cubes and mucus blocks is determined by the material package.

Optimize underwater effects

Underwater fog effect fine adjustment

Added high-quality caustic option (located in: Light and Shadow Settings-Material-Water Surface, off by default)

Optimize atmospheric fog

Atmospheric mist now renders the distance adaptively

Optimize volume cloud

More aggressive volume cloud attenuation

Fine-tuning the volumetric cloud morphology

Fine-tuning volumetric cloud light

Improve performance in rainy days and nights

Optimize rainy performance

Rewrite the raindrop effect

Add raindrop visibility options (located in: Light and Shadow Settings - Materials - Miscellaneous)

Fine-tune rainy light

Improve rain and fog performance

Optimize cloud shadows on rainy days

Rewrite the particle and frame selection effect

Repair particles

Add particle light: beacon beam, torch particles, magma particles, firework particles, etc.

Add particle normal correction option (located in: Light and Shadow Settings - Materials - Miscellaneous, closed by default)

Add block selection box color options (located in: Light and Shadow Settings - Materials - Miscellaneous)

Other material changes

Add Plant Shake Option (located in: Light and Shadow Settings - Materials - Miscellaneous)

Add solid luminous material option (located in: Light and Shadow Settings-Material-Miscellaneous, affecting the luminescence of biological eye materials)

Optimize volumetric light effects

Fine-tune volumetric light intensity

Add volumetric light staining glass staining effect

Optimize night vision effects

The low light night vision simulation option is now turned off by default (located in: Light and Shadow Settings - Post-processing - Miscellaneous)

Rewrite the exposure mechanism

Rewrite the flood effect

Improve underwater flood blur

Add sharp exposure, maintain brightness, dark gain, gain intensity options (located in: Light and Shadow Settings - Post-processing - Floodlight)

Optimize the performance of the lower boundary and end

Next bound exposure adjustment

Nether Floodlight Adjustment

End fine tune

Light and shadow settings reorganize

Adjust and add new presets: default, bright, movie, retro, bright, SEUS

Add a startup watermark (can be turned off in the upper right corner of the Light and Shadow settings)

Add some support for more biome modules (BiomesOPlenty) and ConqusetReforged modules

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