Minecraft Light and Shadow, domestic MC Light and Shadow Light, carefully crafted masterpiece, iterationT Next 1.1.0, share with you, works from the domestic MC master player "Tahnass", very atmospheric light and shadow, if you want to experience the magnificent light and shadow effect of the vast world iterationT Next is definitely the best choice.
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Light and shadow name: iterationTNext1.1.0
Author: Tahnass (bilibili)
Modified from: SEUSRenewed
#Precautions#
Requires mc version 1.8.9 and above
Optifine version: 1.8.9L5 or higher
1.9-1.10H5 or higher
1.11+E2 or higher
Recommended configuration: gtx1660 or higher (minimum requirement for 1080p30 frames)
AMD graphics card can run, there may be a little compatibility issue
New content & optimization:
Optimize lighting system
Fine-tune global lighting
Fine-tune the sky light
Repair entity glow: Experience ball, Ending Pearl, Ending Eye, Ending Crystal, Ending Crystal Beam, Flame Bomb, Evil Fireball, Ending Dragon Fireball, Enchantment Bottle, Light Arrow
Improve the luminous effect of the square
Optimize the surface effect
Rewrite the surface reflection
Add full cloud reflection option (located in: Light and Shadow Settings - Material - Water Surface, closed by default)
Water mist fine adjustment
Rewrite translucent square rendering
Adding stained glass and refraction of mucus blocks
Add refractive dispersion
The refractive and reflection of dyed glass, ice cubes and mucus blocks is determined by the material package.
Optimize underwater effects
Underwater fog effect fine adjustment
Added high-quality caustic option (located in: Light and Shadow Settings-Material-Water Surface, off by default)
Optimize atmospheric fog
Atmospheric mist now renders the distance adaptively
Optimize volume cloud
More aggressive volume cloud attenuation
Fine-tuning the volumetric cloud morphology
Fine-tuning volumetric cloud light
Improve performance in rainy days and nights
Optimize rainy performance
Rewrite the raindrop effect
Add raindrop visibility options (located in: Light and Shadow Settings - Materials - Miscellaneous)
Fine-tune rainy light
Improve rain and fog performance
Optimize cloud shadows on rainy days
Rewrite the particle and frame selection effect
Repair particles
Add particle light: beacon beam, torch particles, magma particles, firework particles, etc.
Add particle normal correction option (located in: Light and Shadow Settings - Materials - Miscellaneous, closed by default)
Add block selection box color options (located in: Light and Shadow Settings - Materials - Miscellaneous)
Other material changes
Add Plant Shake Option (located in: Light and Shadow Settings - Materials - Miscellaneous)
Add solid luminous material option (located in: Light and Shadow Settings-Material-Miscellaneous, affecting the luminescence of biological eye materials)
Optimize volumetric light effects
Fine-tune volumetric light intensity
Add volumetric light staining glass staining effect
Optimize night vision effects
The low light night vision simulation option is now turned off by default (located in: Light and Shadow Settings - Post-processing - Miscellaneous)
Rewrite the exposure mechanism
Rewrite the flood effect
Improve underwater flood blur
Add sharp exposure, maintain brightness, dark gain, gain intensity options (located in: Light and Shadow Settings - Post-processing - Floodlight)
Optimize the performance of the lower boundary and end
Next bound exposure adjustment
Nether Floodlight Adjustment
End fine tune
Light and shadow settings reorganize
Adjust and add new presets: default, bright, movie, retro, bright, SEUS
Add a startup watermark (can be turned off in the upper right corner of the Light and Shadow settings)
Add some support for more biome modules (BiomesOPlenty) and ConqusetReforged modules